The studio Subset Games with its debut game Faster Than Light several years ago clearly demonstrated that space battle simulators can be viewed from an unusual angle. Now the same people (with the participation, by the way, of Chris Avellone) demonstrate that they have their own, very worthy of attention, view on games about the confrontation between huge robots and giant monsters.
Into the Breach
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The man just played on a phrase said in the review as a joke, and they slapped him with minuses. Sometimes you come across die-hard comrades.
I bought the game https://nobonus-casino.co.uk/games/ yesterday out of good memory – FTL was very hooked at the time. I decided this evening, at about 11 o’clock, to have a couple of fights. Result: 2:30 on the clock, and I continue to brainstorm so as not to lose my mechs, inflict maximum damage on enemies, and save more energy.
Insanely addictive game with awesome mechanics, in which there is simply a ton of strategy. And considering about 10 different units that open up as you progress through the game, tactics will change every time. After a completely sweaty first successful “wound”, I decided to take you a second squad and that’s it – they have completely different mechanics, and the old strategies, which I honed on a couple of unsuccessful “wounds” on the first squad by default, don’t work here at all.
What is especially pleasing is the lack of “percentage” in actions – if there is an attack, then it will pass and cause as much damage as written. And there will be no mistakes. And you sit, plan every move even more responsibly than in XCOM, losing all possible options, because there is no save load, and you can only roll back the move once per battle. And sometimes the only right decision is to shoot at your own people, so that the effects of the shot will save them in the future (a very useful feature). The only thing that infuriates me a little in this mechanic is the completely random chance of buildings to block damage, the success rate of which is very low, and it sometimes works at the most unexpected moments.
Otherwise – great! Great game.
Not “suddenly cool”, but “expectedly cool”, I would say. I haven’t seen a more exciting tactic lately; it looks simple, but there are a lot of nuances that provide many opportunities.
SOLD!
I didn’t master FTL either, but somehow I didn’t even try, I just enjoyed the addictive process. And here it even looks addictive. Thank you very much Vanya and we’ll take a look.
And now attention to the question: if they don’t know about chess, its mechanics and gameplay from their own experience, then at least many people have an idea. How many people will understand the analogy with FM??
