Perhaps it’s worth explaining what’s going on here. The most famous dead game, whose killers die one after another, has been around for 6 years. During this time, it has accumulated a lot of information about the world in which the action takes place. It is quite difficult to understand where to start studying all these arrays. That’s why I’m writing this material. I give a brief retelling of the events, and also point to books of lore that describe the topic in more detail, if possible, but this is not always possible. This is an introductory issue, so it’s quite short.
No fictional universe ever starts from the beginning. There is a very definite reason for this, when the heroes gradually learn about the past of the world, and we begin to see the logic of current and subsequent events smoothly flowing from the past, the fact that all this was invented ceases to have any meaning. Many people are beginning to study fictional universes much more actively than our own history. I have no task to lure you into this world, let Destiny itself do it. I’m telling you a story, and stories have to start from the beginning.
Before time, space, logic – beings in general – there were probabilities and entities “lived” in these probabilities. Let’s switch to metaphors to make it easier. In the endless garden of probabilities, where the day lasted longer than our universe exists, and the night passed faster than the speed of light, two lived: the Reaper and the Gardener.
In the morning, the gardener planted seeds in damp soil to see what they would turn into.
In the evening the reaper gathered the harvest and separated the fragrant flowers from the weeds.
The search for "Two Paracasual Entities on a Field of Probabilities" turned up some pretty questionable images, so keep those images of the Black Garden, another important location in the Destiny universe
They played a game of probabilities, a game that revealed to them the birth of thought, feeling and suffering, the emergence of consciousness, the rules of prosperity and degeneration, made them these rules.
Here are the rules of https://pink-casino-online.uk/login/ the game. The endless flat field of flowers was like a chessboard for her.
Rule one. A living flower, with less than two other flowers growing near it, is detached from life. He will die.
Rule two. A living flower, next to which two or three other flowers grow, is in harmony. He will survive.
Rule three. A living flower, near which more than three other flowers grow, starves. He will die.
Rule four. A dead flower with three other flowers growing next to it is reborn. He reaches out for life.
The only move you can make in this game is to place the flowers in their original positions.
This game delights kings. This game captivates the minds of the greatest thinkers. Although it consists of only four rules and a flat, uniform field, in it you can see unchanging regions, strong and indestructible, and guiding stars, and whirling pulsars, and gliders rushing into infinity, and structures that give rise to other structures, and living cells that exactly recreate themselves. In it you can assemble a universal computer, which itself, in turn, can simulate any other computer, and any reality, and even copies of the game of colors itself. And this game is unsolvable. No one can accurately predict its course without playing it.
And yet, this game is insignificant in comparison with the one played by the gardener and the reaper. She was similar to their game just as much as a seed is similar to a flower. No – how similar is the seed to the star that nourished the flower and the very life that gave birth to it?.
Over time they came to an end/beginning. Playing again and again, they discovered one sequence that always won. The gardener rebelled. He was a creator and, like any creator, like a real gardener, he loved and maintained the beauty of the garden, and he saw it in diversity. The Reaper was different, she was fascinated by the line that swallowed others, the line that was so similar to themselves – existing only because it exists, and nothing could absorb it.
Only the living have moral value, others have no trace of it.
And from this immutable truth comes the main revelation: those who are unable to defend their right to life belong to the same moral category as those who were not born at all.
Existence itself is the only proof of the right to life. Those who cannot claim and defend their rights do not deserve to live. Here is the only true solution: a game in which the losers will not only be forgotten, but will never be born.
Those who are unable to defend their right to exist do not exist. Nobody mourns for something that doesn’t exist. Why care about this?? Keep? Protect?
The gardener declared himself the new rule, the rule that would support other probabilities, give them a chance. He entered the game, but was somewhat away from it. The Reaper went after him to stop him, to kill him. And she won. The gardener was not a warrior, he only wanted a beautiful and different world, and therefore he always tried to come to an agreement and hesitated. The game ended, the garden was destroyed in an eternal battle, the entities, having lost their status as winners in the game, fled to a new place. Into our reality. This is how space was created, this is how the universe was created, the battlefield for the second round.
The Gardener became the Wanderer, and the Reaper became what we call Darkness. The game became sword logic, which we will talk about later. And then, much later, the Wanderer went for broke, the guards appeared.
